SUPER VROICES OF THE VOID 4
A downloadable game for Windows
Snupper Vroingis of the Boingis 2 is a bootleg of the incredible beloved game Voices of the Void.
This was created for the 2025 FrenJam.
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You are sent to a state of the art facility in order to help John Videogames acquire content for an new upcoming console, and it all depends on YOU!. Scan signals Download files, Encounter strange new , and familiar creatures, EXAMINE SKELETON, Defeat enemy, Explore a VAST (quite small) REALM NOW IN SNUSK VOX OF THE BOID 5.
With at LEAST 13 Mysterious files to download and decrypt and SOME of them even DO SOMETHING.
Find all 3 HIDDEN areas FOR FAME AND GLORY.
Sell enough games to please JOHN VIDEOGAMES for a FANTASTIC reward!!!
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Jam Theme - Bootleg
SUPER VROICES OF THE VOID 4 is a bootleg of Voices of the Void where you download bootleg games for a bootleg system, and encounter bootleg entities.
Includes many skeleton and one BIG skeleton
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A game by, OffsetRat aka.T0X
- Janie Bean (BSky) - Kat Volts (BSkY)
Made over the course of 2 weeks for FRENJAM.
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Performance note - This is an Unreal Engine 5 game. It performs great on my budget pre-covid gaming pc so you probably won't have any issues running it, but we all know how UE5 can be sometimes.
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Now for the boring stuff.
All 3d assets were created by our team all during the duration of the jam with the exception of a specific Mario model sourced from SM64 and a Mr,Bean model from a Gary'sMod Addon.
A vast portion of the audio is from HalfLife 1 and 2. Various other sounds, Original midi tracks, and samples were obtained through various retro game content archival sites. Most of which are lovingly edited for your auditory enjoyment.
A large amount of tiling textures were sourced from Poly Haven
(It's a miracle website honestly.)
Models were made using Blender and textured using the UCUPAINT addon ( Except for Janie's Models. She used Aseprite)
Trees created with assistance of TREEBOX ( If you do lots of 3d videogame stuff, This generator is an absolute godsend)
Only one ue5 plugin was used for asynchronous loading screens , All mechanics, functionality and features of our little project were brought to life mostly by Kat Volts and Janie Bean. A huge portion of the time making this project went in to actually trying to figure out how to recreate ui and interactions similar to Voices of the Void, and we have come to the conclusion that Mr Dr Nose (Votv Dev) is an absolute madlad( In a good way)
It's honestly incredible how much complexity goes into systems that we just don't think about, This has been a fantastic learning opportunity. I hope all of you enjoy playing this game as much we enjoyed making it.
Published | 2 days ago |
Status | Released |
Platforms | Windows |
Author | Offset Rat |
Genre | Simulation |
Tags | 3D, asepri, Blender, Funny, No AI, unreal |
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Development log
- Original Release2 days ago
- SVOTV 4 Patch 12 days ago
Comments
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The game sadly keeps crashing each time, the first time it froze so much that I had to not only close it with task manager and restart windows explorer. Each time after that, almost always like 2-3 second after the game loads in and I can walk, the game crashes with "Fatal Error!". It happens even if I open the menu, look the other way etc.
The game also seemed to struggle a bit, it didn't lag but it felt like it was around 30fps, and my old PC managed to smoothly run Cyberpunk 2077 not on lowest settings.
I'm also not sure if the source drowning sound was meant to appear when you load it, but it plays twice, one at the start and then when you load. It really reminds me of loading into a gmod map xd
Sorry to hear that it's crashing on you. We made this with the latest version of unreal so it's most likely some sort of wacky unpatched unreal compatibility issue with your system. I'll do what I can to look into what might have been causing it.
The source sounds are totally intentional btw.
Hiya! Thank you for your report. We've patched the game and It would mean the world to me if you test the latest patch to see if I've resolved your issue.
The update did help, I had to quickly open the menu and change the settings. I've found that the first and second versions are the only ones that work, I tried each one of the higher settings and they crashed each time, also with "Fatal Error!". I noticed that the graphics change a lot between the 2nd to 3rd quality setting, I think the outside terrain changes a lot? Maybe try to see what different visuals appear between those two options.
Here are some small bugs I've found:
The vertical cabinets in the office you spawn in, the most left one has its door glitched and they're pushed into the cabinet
The raid bottle can explode if it touches anything even when it is still in your hand
With C button to get up, you can clip out through the ceiling, but that's not that much of an issue
The skeleton that follows you, if it reaches you it begins to jump in front and behind you as it probably just overshoots when it is moving some distance towards you.
Minor inconsistencies etc:
The email order is wrong. The emails from Hank suggest that the emails are sorted from newest to oldest, with them asking how to unsend an email being the higher one, but the tutorial emails suggest the order is from oldest to newest, unless the 1-4 numbered emails were send in the order 4,3,2,1 then the order is flipped compared to Hank's emails
The rubber duck near the desk doesn't float in the pool like the rest of them
Not all objects have consistent descriptions/options. Some objects have ">use" even if this is the only option and some don't have anything: the download station doesn't have a description, but the email pc does.
Physics between objects seem to not consider the mass of the objects. If you pick up anything small, it can easily push the crates and barrels that you can't move that easily yourself. This seems to be especially noticeable when ragdolls interact with other objects.
Other than that, the game seems pretty fun! If you think about continuing working on it, I'd try and include maybe some currency for selling the games which let you buy upgrades like faster downloads etc. I'd also maybe add variation with how hard some games are to get, with the harder ones being worth more.