The game sadly keeps crashing each time, the first time it froze so much that I had to not only close it with task manager and restart windows explorer. Each time after that, almost always like 2-3 second after the game loads in and I can walk, the game crashes with "Fatal Error!". It happens even if I open the menu, look the other way etc. The game also seemed to struggle a bit, it didn't lag but it felt like it was around 30fps, and my old PC managed to smoothly run Cyberpunk 2077 not on lowest settings. I'm also not sure if the source drowning sound was meant to appear when you load it, but it plays twice, one at the start and then when you load. It really reminds me of loading into a gmod map xd
Sorry to hear that it's crashing on you. We made this with the latest version of unreal so it's most likely some sort of wacky unpatched unreal compatibility issue with your system. I'll do what I can to look into what might have been causing it. The source sounds are totally intentional btw.
Hiya! Thank you for your report. We've patched the game and It would mean the world to me if you test the latest patch to see if I've resolved your issue.
The update did help, I had to quickly open the menu and change the settings. I've found that the first and second versions are the only ones that work, I tried each one of the higher settings and they crashed each time, also with "Fatal Error!". I noticed that the graphics change a lot between the 2nd to 3rd quality setting, I think the outside terrain changes a lot? Maybe try to see what different visuals appear between those two options. Here are some small bugs I've found: The vertical cabinets in the office you spawn in, the most left one has its door glitched and they're pushed into the cabinet The raid bottle can explode if it touches anything even when it is still in your hand With C button to get up, you can clip out through the ceiling, but that's not that much of an issue
The skeleton that follows you, if it reaches you it begins to jump in front and behind you as it probably just overshoots when it is moving some distance towards you.
Minor inconsistencies etc: The email order is wrong. The emails from Hank suggest that the emails are sorted from newest to oldest, with them asking how to unsend an email being the higher one, but the tutorial emails suggest the order is from oldest to newest, unless the 1-4 numbered emails were send in the order 4,3,2,1 then the order is flipped compared to Hank's emails The rubber duck near the desk doesn't float in the pool like the rest of them Not all objects have consistent descriptions/options. Some objects have ">use" even if this is the only option and some don't have anything: the download station doesn't have a description, but the email pc does.
Physics between objects seem to not consider the mass of the objects. If you pick up anything small, it can easily push the crates and barrels that you can't move that easily yourself. This seems to be especially noticeable when ragdolls interact with other objects.
Other than that, the game seems pretty fun! If you think about continuing working on it, I'd try and include maybe some currency for selling the games which let you buy upgrades like faster downloads etc. I'd also maybe add variation with how hard some games are to get, with the harder ones being worth more.
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The game sadly keeps crashing each time, the first time it froze so much that I had to not only close it with task manager and restart windows explorer. Each time after that, almost always like 2-3 second after the game loads in and I can walk, the game crashes with "Fatal Error!". It happens even if I open the menu, look the other way etc.
The game also seemed to struggle a bit, it didn't lag but it felt like it was around 30fps, and my old PC managed to smoothly run Cyberpunk 2077 not on lowest settings.
I'm also not sure if the source drowning sound was meant to appear when you load it, but it plays twice, one at the start and then when you load. It really reminds me of loading into a gmod map xd
Sorry to hear that it's crashing on you. We made this with the latest version of unreal so it's most likely some sort of wacky unpatched unreal compatibility issue with your system. I'll do what I can to look into what might have been causing it.
The source sounds are totally intentional btw.
Hiya! Thank you for your report. We've patched the game and It would mean the world to me if you test the latest patch to see if I've resolved your issue.
The update did help, I had to quickly open the menu and change the settings. I've found that the first and second versions are the only ones that work, I tried each one of the higher settings and they crashed each time, also with "Fatal Error!". I noticed that the graphics change a lot between the 2nd to 3rd quality setting, I think the outside terrain changes a lot? Maybe try to see what different visuals appear between those two options.
Here are some small bugs I've found:
The vertical cabinets in the office you spawn in, the most left one has its door glitched and they're pushed into the cabinet
The raid bottle can explode if it touches anything even when it is still in your hand
With C button to get up, you can clip out through the ceiling, but that's not that much of an issue
The skeleton that follows you, if it reaches you it begins to jump in front and behind you as it probably just overshoots when it is moving some distance towards you.
Minor inconsistencies etc:
The email order is wrong. The emails from Hank suggest that the emails are sorted from newest to oldest, with them asking how to unsend an email being the higher one, but the tutorial emails suggest the order is from oldest to newest, unless the 1-4 numbered emails were send in the order 4,3,2,1 then the order is flipped compared to Hank's emails
The rubber duck near the desk doesn't float in the pool like the rest of them
Not all objects have consistent descriptions/options. Some objects have ">use" even if this is the only option and some don't have anything: the download station doesn't have a description, but the email pc does.
Physics between objects seem to not consider the mass of the objects. If you pick up anything small, it can easily push the crates and barrels that you can't move that easily yourself. This seems to be especially noticeable when ragdolls interact with other objects.
Other than that, the game seems pretty fun! If you think about continuing working on it, I'd try and include maybe some currency for selling the games which let you buy upgrades like faster downloads etc. I'd also maybe add variation with how hard some games are to get, with the harder ones being worth more.